For example, create a keyframe of a bouncing ball that takes a second to bounce at 30fps, then change the frame rate to 60fps.Įven though the frame rate has changed the length of the bouncing ball animation is still just 30 frames, which means that the ball will now fall twice as fast, changing the final result. We need to do this early because the frame rate will directly impact how the keyframes of your animation will work. So let’s run through each step and when it needs to be completed.īefore you begin actually creating the models for your animation and begin the process of rigging and creating your keyframes, you should determine the frame rate of the target video output as one of the first things you can do. Of course, the steps required to correctly render the video are not all done before the actual render, but at various stages in the project. By correctly we mean having the right frame rate and resolution for the animation. Rendering your 3D animation from Blender is simple enough to do once you know all the little steps needed to render the animation correctly. Most important will be to ensure that your animation goes to the location that you want it to so that you can locate the file after rendering. It is a relatively simple checklist but each step is important for completing the animation process. After Rendering Make Sure To Preview The Created File To Ensure All Is Correct.Set The Start And End Frames Of The Animation.To export your rendered animation from Blender, you will want to complete the checklist below. But even after finishing your animation, you still need to render it and save the video as an external file. Creating your own animations in Blender is a rewarding process where you can create your own world and story and then promote it to the world with pride for what you were able to create.
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